Batman Arkham City: A Journey (Part 4) – Campaign Nightwing

nightwing main

It really has been a long couple of weeks, playing campaign after campaign, after campaign.  I’ll be honest I’m tired and trying to get one hundred percent completion.  Boy oh boy is Batman Arkham City taking its toll but I’m so close, I’m almost there…

Nightwing, while he looks cool just seems to lack anything that’s actually worthy of mentioning.  His gadgets are no where near as impressive as Batman’s or Robin’s all though in the same breath it does have its uses.  I found Nightwing to be rather limited despite him having more gadgets than Catwoman.

nightwing campaign

You’re strategies have to change quite a bit with Nightwing as he has no cape so he cannot glide which at first threw me off.  I ended up jumping straight into a henchman on my first play-through with him.

The objectives that Nightwing has are sometimes tricky to pull of yet to be honest i found myself zooming through the combat and predator maps at an alarming rate.  One objective comes to mind which isn’t difficult but you have to be precise.  Knock a henchman off of a ledge or walkway using you’re electrical blast.”  You’re positioning and timing has to be perfect to pull this off without error, however not as challenging as aiming for the head using your wrist dart.  That gadget has no auto aim and it moves around which makes it realistic and when playing through the campaign, if you don’t hit your mark the first time you need to change you’re strategy on the fly to adapt.


At the end of the day i was able to get through Nightwing’s campaigns rather quickly with a few hiccups along the way.  I’m currently at ninety two percent complete.

Nearly there….

Catch up on earlier episodes of Batman Arkham City:  A Journey

Batman Arkham City:  A Journey (Part1) – Platinum

Batman Arkham City:  A Journey (Part2) – Campaign Kitty

Batman Arkham City:  A Journey (Part3) – Campaign Wonder

Batman:  Arkham City Review


Batman Arkham City: A Journey (Part 3) – Campaign Wonder


Transitioning from Catwoman to Robin was extremely daunting at first.  On first impression I did not like how Robin moved, or some of the gadgets that he had, however once I started to figure out his combat strategies I quickly became rather attached.

He has a multitude of innovative objectives such as “take down two Henchmen with two separate walls”.  While honestly at first I was so annoyed because I could not figure out how to do it, I eventually started to see patterns emerging and managed to blow away two baddies.  While I should have already started seeing patterns from playing with Batman and Catwoman, I guess I just really didn’t notice it until I was Robin. When you complete a certain objective with Robin, it is immensely rewarding because of the planning and strategy that goes into it.  It’s not like Catwoman’s “hit three armed guards” objective which was rather irritating.

Robin has gadgets similar to Batman in every sense.  He has Shurikens which is an exact copy of the Batarang, Remote Shurikens, Smoke Pellets.   He has Zip-Kick which is similar to the Bat-Claw except you fly towards your enemy at an exponential rate to kick him.  He is also armed with Explosive Gel just like batman but there are two gadgets that really take the cake and escalate Robin to a whole new level of awesome.


The snap flash gadget is a bomb that you place on a Henchman which explodes and then stuns the enemy.  You can use this gadget rather quickly by mastering the short cuts keys and immediately stunning an enemy with the snap flash.  But not only can it stun one enemy, you can stun (the most I stunned was five) nearly everyone if you get them all to one guard.  In the map End of the Line (Extreme), one of your objectives is to stun three enemies with one snap flash or something along those lines.  I tell you, placing that snap flash on an enemy, taking him down when no ones looking, running to safety, watching these goons all surround this one body and then…….BOOM! Five enemies just go flying.  It really is something.

robin shield

The other awesome gadget is Robins shield.  Not only does it look cool, it works.  When you use the shield you can withstand a limited amount of damage being fired from the front but obviously not from the sides or back.  This really gives you a bit of breathing room when it comes to tight quarter combat and you need a few seconds to think.  But the Shield isn’t just there to protect you.  You can also use Shield Bash, to knock enemies away.  If there happens to be a ledge right behind them then that’s even more rewarding.

I actually had a blast with Robin, it was clever and fun and I feel that every super hero now needs a shield.

Here is a video showing off one of the campaigns.  I do not own this video but it did help me out a lot so thanks to The1stChubasa for uploading it.

To think I did all this just for one little trophy….My wife is questioning my sanity.

You can catch up on the first two episodes here:

Batman Arkham City:  A Journey (Part 1) – Platinum

Batman Arkahm City:  A Journey (Part 2) – Campaign Kitty