Gamers Therapy: A Quick Update

Hey Guys,

There will be no new episode of the Vitosal Plays series this week as Batman:  Arkham Origins is going to be taking up most of my time over the weekend.  However, that does not allow you to not read my blog at at all.  While you wait for the newest episode from the best “Let’s Play” series on the internet, catch up on the older episodes of:

The_Legend_of_Zelda_-_A_Link_to_the_Past_(logo)

Vitosal Plays – The Legend of Zelda: A Link to the Past (Episode 1)

Vitosal Plays – The Legend of Zelda: A Link to the Past (Episode 2)

Vitosal Plays – The Legend of Zelda: A Link to the Past (Episode 3)

Vitosal Plays – The Legend of Zelda: A Link to the Past (Episode 4)

AND to wet your appetite for my eagerly anticipated review on Batman:  Arkham Origins, why don’t you catch up on my

Batman-Arkham-City

Batman: Arkham City Review (PS3)

and perhaps my series

Batman Arkham City: A Journey (Part 1) – Platinum

Batman Arkham City: A Journey (Part 2) – Campaign Kitty

Batman Arkham City: A Journey (Part 3) – Campaign Wonder

Batman Arkham City: A Journey (Part 4) – Campaign Nightwing

Batman Arkham City: A Journey (Part 5) – Harley Quinn’s Revenge

 

Till next time.

Beyond!

 

 

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Batman: Arkham Origins Can it live up to its predecessor?

Batman: Arkham Origins

Having just acquired Batman:  Arkham Origins, I started wondering if this game could ever live up the to legacy that Rocksteady created. Continue reading

Batman Arkham City: A Journey (Part 5) – Harley Quinn’s Revenge

harley quinns revengeHarley Quinn’s Revenge was the last DLC pack to be released for Batman:  Arkham City and expands on the story following the events of the single player campaign.  In order to complete Batman:  Arkham City to 100% i had to finish this DLC as well.

On the home stretch baby….

The trophies in this DLC are no where near as hard as one might expect. I was able to obtain everything within an hour and a half of starting this DLC.  There are three silver trophies and seven bronze to collect.

Story Mode Trophies:  These are trophies that you will get just for simply playing the game and completing objectives so no real thought is necessary for this list.  

Lost Property                     (Bronze)

Breaking and Entering       (Bronze)

Hows it Hanging?              (Silver)

The Last Laugh.                (Silver)

OK, now we get to the nitty gritty of it all.  The rest of the trophies are this.  I will list them out and underneath each one i will tell you what I did in order to obtain these.

Frequent Flyer:  Zip Kick five different thugs (Bronze) (as Robin)

This is not hard at all.  I read so many other guides after I got this trophy and people were giving tips that the best place to do this is at a certain part in a stage.  I’m here to say bull shit.  You don’t have to do that.  When you start to play as Robin Just Zip Kick every enemy you see except not the armored ones and this trophy will unlock eventually.  I got this within fifteen minutes of playing.  So not difficult.

Battering Ram:  Shield Bash five different thugs (Bronze) (as Robin)

Again, not hard at all.  I used exactly the same strategy as i used for Frequent Flyer.  After i received the Frequent Flyer trophy, i then proceeded to Shield Bash every enemy I could except for the armored ones.  It’s as easy as that.

Snap to it:  Snap Flash an unarmed thug, an armed thug, an environmental object and a Titan (Bronze) (as Robin)

As the description states you need to snap flash the different types of enemies listed above in order to unlock this trophy.  Exceptionally easy.  You don’t have to have a combo built up or anything.  The environmental object sounds confusing but it really isn’t .  There is a part where you have to take out a sniper.  At this section of the game there are bunch of hooks on a belt that are moving behind that sniper.  Place a snap flash on one of the hooks and then detonate it.  Alternatively you can wait until you get to the section where you have to take out Harley Quinn in a predator type scenario.  There is a hook just over a balcony where Harley will eventually get to.  You can also place a snap flash there.   It doesn’t have to take any enemy out.  Snap flash the Titan in the final battle with Robin and you’ve got your bronze.

Bomb Squad:  Defuse all bombs in three minutes or less (Bronze) (as Batman)

It’s an easy trophy but the execution might be tough.  One you play as Batman again you will have to disarm three bombs that are scattered around the level.  I found this to be the most challenging of them all mainly because it doesn’t give you exact coordinates of the bombs.  Just like in the single player campaign when it came to following signals, you would have to follow the signal and run around the stage.   There will be a HUD on the right of the screen to tell you how far or close you are to the bomb in the general vicinity.

A Few New Tricks:  Use 5 different Quickfire gadgets in one fight as Robin in Harley Quinn’s Revenge (Bronze) (as Robin)

Also a very easy trophy.  Just use the five different quick fire gadgets in one fight and you’re golden….err, Bronze.  No where near as difficult as it was for the similar Batman trophy.

Party’s Over:  Destroy all Harley Balloons (Bronze) (as Robin and Batman)

This was the most tedious, just like it was when you had to destroy the Tyger security cameras in the single player campaign.  Harley’s balloons are scattered outside the steel mill as well as inside.  So keep your eyes open.  There are 30 balloons in total to destroy.

The DLC as a whole is a little underwhelming and didn’t have the greatest ending but it was still fun to play none the less.

That’s it.  After everything i finally have my 100% completion.  Thanks for sticking with me through this five part series.  I hope you had as much fun reading it as i did writing it.  In case you missed it you can catch up on the full adventure by checking out the other parts to this series.

Batman Arkham City:  A Journey (Part 1) – Platinum

Batman Arkham City:  A Journey (Part 2) – Campaign Kitty

Batman Arkham City:  A Journey (Part 3) – Campaign Wonder

Batman Arkham City:  A Journey (Part 4) – Campaign Nightwing

Batman Arkham City: A Journey (Part 4) – Campaign Nightwing

nightwing main

It really has been a long couple of weeks, playing campaign after campaign, after campaign.  I’ll be honest I’m tired and trying to get one hundred percent completion.  Boy oh boy is Batman Arkham City taking its toll but I’m so close, I’m almost there…

Nightwing, while he looks cool just seems to lack anything that’s actually worthy of mentioning.  His gadgets are no where near as impressive as Batman’s or Robin’s all though in the same breath it does have its uses.  I found Nightwing to be rather limited despite him having more gadgets than Catwoman.

nightwing campaign

You’re strategies have to change quite a bit with Nightwing as he has no cape so he cannot glide which at first threw me off.  I ended up jumping straight into a henchman on my first play-through with him.

The objectives that Nightwing has are sometimes tricky to pull of yet to be honest i found myself zooming through the combat and predator maps at an alarming rate.  One objective comes to mind which isn’t difficult but you have to be precise.  Knock a henchman off of a ledge or walkway using you’re electrical blast.”  You’re positioning and timing has to be perfect to pull this off without error, however not as challenging as aiming for the head using your wrist dart.  That gadget has no auto aim and it moves around which makes it realistic and when playing through the campaign, if you don’t hit your mark the first time you need to change you’re strategy on the fly to adapt.

NIGHTWING

At the end of the day i was able to get through Nightwing’s campaigns rather quickly with a few hiccups along the way.  I’m currently at ninety two percent complete.

Nearly there….

Catch up on earlier episodes of Batman Arkham City:  A Journey

Batman Arkham City:  A Journey (Part1) – Platinum

Batman Arkham City:  A Journey (Part2) – Campaign Kitty

Batman Arkham City:  A Journey (Part3) – Campaign Wonder

Batman:  Arkham City Review

Batman Arkham City: A Journey (Part 2) – Campaign Kitty

Catwoman main

Just over a week has gone by since my post about getting the platinum trophy and my desire to continue my quest for one hundred percent completion in Batman:  Arkham City.

As Batman, I was slightly slow but fierce with an arsenal of gadgets at my disposal.  My trusty utility belt has never come in handy quite so often as it did in the campaign modes.

But as Catwoman, geez…she is rather limited and exceptionally frustrating.  With only three gadgets tucked somewhere in her leather skin tighties this was a challenge that I am glad is over.

Only having three weapons from your inventory really raises the stakes.  You have caltrops, your whip and bolas (like Batmans batarangs only insignificant).  I’m not trying to sell her short in anyway….oh wait, no, yes I am.  Is she agile?  Sure.  Is she fast?  Definitely.  Then why the disdain for her?  Although she is quick and can run right up to enemies without them hearing, at the same time i found her to be extremely slow and stiff with regards to turning or changing direction.  Jumping from gargoyle to ledge was nearly impossible unless you are standing in the right spot and I’m pretty sure a water balloon could kick her ass.

Some of the more frustrating levels that i had experienced was End Of The Line (Extreme) and Top Of The World (Extreme).  

Catwoman end of the line

End Of the Line (Extreme) – In order to obtain these medals you’re timing is key.  The most challenging thing about this stage is that you have to do a double ledge take down.  So that means you have to try and get these armored guards to converge at one place.  “Well that’s easy”  It sure is.  Take down one…oh crap wait…yup there are snipers around!  So you need to take down two guys over a ledge whilst not being seen by the two, incredibly aware snipers that can easily take Catwoman apart.  “SIGH”

Here’s what you do.  First, from where you start turn left and run up the stairs.  To your right there are floor grates.  Get in one and travel under the boxes.  Take out the Armored Henchman with a take down from the floor grate for your first medal.   NOW BE QUICK!  Stylishly break through the “weak wooden wall” and run back down to where you start the level facing the end of the room.  START RUNNING!  Run through the train on the right hand side, and then carefully make your way up the stairs to the right.  Once you reach the top of the stairs, straight ahead is your sniper target.  Take him down with a silent take down.  Throw Caltrops all over his sniper ass and then crouch.  Wait until the other Armored Henchmen who have gathered at the first guard to register that a another guy is down.  As they start approaching, climb over the ledge and wait.  Once the guards get there they will trip on the caltrops.  Wait until there are two guys who are standing up again and then do your double ledge take down for your second medal.  GET THE HELL OUT OF THERE!  Drop from the ledge and run your sexy legs off to the other snipers position (end of the room).  There is a square entrance right behind him that you can jump up to.  When you get up there “whip trip” the sniper and take him down for your third medal.  The rest take out at your pace.

Here is a guide on how to do it.  I did not make this video, I am not that good at these maps.

Exhausting isn’t it?

Yeah, all that there took a few tries.  🙂

catwoman top of the world

Top Of The World (Extreme) – This one can be a bitch, but with patience and timing you can pull it off.  The toughest part was getting an enemy to fall on caltrops.

The easiest method i found was this.  When you start, grapple up to the ledge.  Crouch and wait for the guard that is walking towards you to turn to the left.  As he’s walking away, quickly get a silent take down.  BE QUICK!  Throw two sets of caltrops, to your right hand side facing the open vent (Right next to the ladder that leads up to the upper platform).  Run to the vent and wait for two guards to drop down and fall on the caltrops.  With one of them down, perform a take down.  That’s your first medal.  If you’re quick enough you can perform a beat down on the second guard to receive your second medal and still have time to just make it out by going through the vent and back outside.  At this point i would suggest staying outside and using ledge take downs.  It might take longer but at least its safer.  Also be careful when trying to drop from a gargoyle to a ledge outside because occasionally Catwoman won’t register that there is a ledge to climb up to.  Safest bet is to jump from the gargoyle to the balcony and then climb over and hang.  To get your third medal take out the Armored Henchman with the jammer pack for last.

Here’s another instruction manual for you.

The rest of the challenge maps were for lack of a better word, challenging but I prevailed and why?  “Because I’m……..Catwoman?” 

Yeah, that didn’t sound right.

Check back next week for the newest installment in Batman Arkham City:  A Journey