Batman Arkham City: A Journey (Part 2) – Campaign Kitty

Catwoman main

Just over a week has gone by since my post about getting the platinum trophy and my desire to continue my quest for one hundred percent completion in Batman:  Arkham City.

As Batman, I was slightly slow but fierce with an arsenal of gadgets at my disposal.  My trusty utility belt has never come in handy quite so often as it did in the campaign modes.

But as Catwoman, geez…she is rather limited and exceptionally frustrating.  With only three gadgets tucked somewhere in her leather skin tighties this was a challenge that I am glad is over.

Only having three weapons from your inventory really raises the stakes.  You have caltrops, your whip and bolas (like Batmans batarangs only insignificant).  I’m not trying to sell her short in anyway….oh wait, no, yes I am.  Is she agile?  Sure.  Is she fast?  Definitely.  Then why the disdain for her?  Although she is quick and can run right up to enemies without them hearing, at the same time i found her to be extremely slow and stiff with regards to turning or changing direction.  Jumping from gargoyle to ledge was nearly impossible unless you are standing in the right spot and I’m pretty sure a water balloon could kick her ass.

Some of the more frustrating levels that i had experienced was End Of The Line (Extreme) and Top Of The World (Extreme).  

Catwoman end of the line

End Of the Line (Extreme) – In order to obtain these medals you’re timing is key.  The most challenging thing about this stage is that you have to do a double ledge take down.  So that means you have to try and get these armored guards to converge at one place.  “Well that’s easy”  It sure is.  Take down one…oh crap wait…yup there are snipers around!  So you need to take down two guys over a ledge whilst not being seen by the two, incredibly aware snipers that can easily take Catwoman apart.  “SIGH”

Here’s what you do.  First, from where you start turn left and run up the stairs.  To your right there are floor grates.  Get in one and travel under the boxes.  Take out the Armored Henchman with a take down from the floor grate for your first medal.   NOW BE QUICK!  Stylishly break through the “weak wooden wall” and run back down to where you start the level facing the end of the room.  START RUNNING!  Run through the train on the right hand side, and then carefully make your way up the stairs to the right.  Once you reach the top of the stairs, straight ahead is your sniper target.  Take him down with a silent take down.  Throw Caltrops all over his sniper ass and then crouch.  Wait until the other Armored Henchmen who have gathered at the first guard to register that a another guy is down.  As they start approaching, climb over the ledge and wait.  Once the guards get there they will trip on the caltrops.  Wait until there are two guys who are standing up again and then do your double ledge take down for your second medal.  GET THE HELL OUT OF THERE!  Drop from the ledge and run your sexy legs off to the other snipers position (end of the room).  There is a square entrance right behind him that you can jump up to.  When you get up there “whip trip” the sniper and take him down for your third medal.  The rest take out at your pace.

Here is a guide on how to do it.  I did not make this video, I am not that good at these maps.

Exhausting isn’t it?

Yeah, all that there took a few tries.  🙂

catwoman top of the world

Top Of The World (Extreme) – This one can be a bitch, but with patience and timing you can pull it off.  The toughest part was getting an enemy to fall on caltrops.

The easiest method i found was this.  When you start, grapple up to the ledge.  Crouch and wait for the guard that is walking towards you to turn to the left.  As he’s walking away, quickly get a silent take down.  BE QUICK!  Throw two sets of caltrops, to your right hand side facing the open vent (Right next to the ladder that leads up to the upper platform).  Run to the vent and wait for two guards to drop down and fall on the caltrops.  With one of them down, perform a take down.  That’s your first medal.  If you’re quick enough you can perform a beat down on the second guard to receive your second medal and still have time to just make it out by going through the vent and back outside.  At this point i would suggest staying outside and using ledge take downs.  It might take longer but at least its safer.  Also be careful when trying to drop from a gargoyle to a ledge outside because occasionally Catwoman won’t register that there is a ledge to climb up to.  Safest bet is to jump from the gargoyle to the balcony and then climb over and hang.  To get your third medal take out the Armored Henchman with the jammer pack for last.

Here’s another instruction manual for you.

The rest of the challenge maps were for lack of a better word, challenging but I prevailed and why?  “Because I’m……..Catwoman?” 

Yeah, that didn’t sound right.

Check back next week for the newest installment in Batman Arkham City:  A Journey

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4 comments on “Batman Arkham City: A Journey (Part 2) – Campaign Kitty

  1. Pingback: Batman Arkham City: A Journey (Part 3) – Campaign Wonder | Gamers Therapy

  2. Pingback: Batman Arkham City: A Journey (Part 4) – Campaign Nightwing | Gamers Therapy

  3. Pingback: Batman Arkham City: A Journey (Part 5) – Harley Quinn’s Revenge | Gamers Therapy

  4. Pingback: Gamers Therapy: A Quick Update | Gamers Therapy

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